Multiplayer Strategy Guide
Borderlands is a lot of fun solo, but the game really shines when you play with a few friends. It’s very easy to get a multiplayer game going, as the drop in/drop out gameplay allows one player to be host with any of their characters and simply invite players to his or her current game. When players join a game with their characters, they’re essentially in the host’s game world. That means that if the host hasn’t yet unlocked Catch-A-Ride stations or the fast travel network, than nobody can use those things, even if an individual player has unlocked the feature in their game.
The same applies to plot missions. Every player is automatically set on whichever plot mission the host is currently on. They can all help complete it, but anyone who has already done so in their game or is not yet at that point in the game will not get credit. The best idea is to have the lowest character host, so that the other players can help them catch up, rather than leaving them in the dust.
When completing missions in a multiplayer game, anybody who is currently capable of accepting that mission will automatically get credit for it.
When playing multiplayer, there are more enemies and they’re even tougher. You encounter the stronger versions of enemies more often, like running into badass enemies rather than normal enemies. With four players, enemies do almost double their normal damage and have over double their normal health.
There is a silver lining to this, though. Loot also scales up. The more players you have in the game, the more loot enemies drop, and the higher quality it is. The tricky part is learning how to share.
Fortunately, you won’t be fighting over everything, as money and XP are automatically shared. When any player picks up money, everybody in the party gets that same amount. XP distribution is even sweeter, as everyone in the party gets XP from kills, even if they took no part in it. Even if you don’t fire a single shot, you’ll get XP from a enemy that your party members took down. XP is scaled according to level, with the lower level players getting more than the higher levels.
While traveling through Pandora with a group of buddies can be fun, you’re bound to get in a few arguments especially over loot. What better way to settle those arguments than with an old fashioned duel. By meleeing a player, you challenge them to duel, similar to how people would slap another with a glove when they wanted to square off. To accept a duel, you just have to melee the person back. A barrier appears and it’s game on. The loser of the duel automatically gets a second wind while the winner gets bragging rights. Take note, you do not heal after a duel! If you lose, you’ll have to heal yourself, so be prepared.
If you’re a fan of dueling, you may want to head to the arena and starting fighting others online. There are three arenas in the game: Fyrestone Colliseum, The Cesspool, and the Devil’s Footstool. If you enter with party, you can enter into team battles. Other than an achievement/trophy, you gain nothing from arena battles.
Article from Gamersyndrome.com