Assassin’s Creed II: Melee Weapons Guide

Assassin’s Creed II: Melee Weapons Guide

Damage, Speed and Deflect are the three determining characteristics of all Melee Weapons. These attributes, combined with the wielder’s own abilities, will influence each manuver of every battle.

  • DAMAGE: Acts as a multiplier for the wielder’s attack strength
  • SPEED: Determines attack speed, higher values allow faster attacks.
  • DEFLECT: Affects the recovery time of the opponent whose attack is deflected, higher values result in a longer recovery time for an opponent upon their attack being deflected.

SPECIAL TECHNIQUES: Some weapon categories allow Ezio to perform charged attacks that will take some time to prepare in battle, but are delivered with devastating consequences. Special Techniques can be learned by training at Villa Auditore’s Training Ground.

Fists

Throughout the game, it is necessary to utilize Ezio’s fist fighting techniques. If used correctly, agile, unarmed combat can be extremely effective against all enemies. The honed skills of an experienced martial artist can suffice to disable attackers wielding Long and Heavy weapons.

NAME DAMAGE SPEED DEFLECT AVAILABILITY
Fists 1/5 5/5 1/5 Always

SPECIAL TECHNIQUE: THROW SAND

Hold the armed hand button while in Fight Mode, standing unarmed on the ground. As an enemy approaches, release the button to throw sand in their face and break their defesnes (You will be unable to move for the duration of the throw).

  • Follow up with an unarmed finishing move or a switch to your Quick Inventory weapons for a speedy assassination.

Hidden Blades

Hidden Blades are required to perform assassination techniques. These blades are the scret weapon used by Ezio’s father, and evidence of his true nature. Consisting of a double-edged blade and an arm mounting, the blade enables an assassin to strike invisibly and to hold or pin his enemies in place.

Leonardo da Vinci will perform upgrades to the Hidden Blade by referencing a series of Codex design documents that can be discovered throughout the game.

assassin's-creed-II-meleeweapons-hiddenblades

NAME DESCRIPTION AVAILABILITY
Hidden Blade Enables Assassination Technique Sequence 02, Memory 03
Hidden Blade Armor Plate Deflect weapons with the Weapon Hand Sequence 03, Memory 02
Double Blade Hidden Blades in both hands – EnablesDouble Assassination Technique Sequence 04, Memory 01
Poison Blade Second blade for the Empty Hand – Enables Assassination by Poison Sequence 05, Memory 07
Pistol Firearm added to the Empty Hand Sequence 09, Memory 01

Small Weapons

Although Small Weapons lack range, they prove advantageous over long blades with speed. The Dagger being the fastest against all other weapons.

assassin's-creed-II-meleeweapons-smallweapons

NAME DAMAGE SPEED DEFLECT PRICE AVAILABILITY
Dagger 1/5 1/5 2/5 500 Sequence 03
Knife 1/5 2/5 3/5 1,300 Sequence 03
Stilleto 2/5 4/5 1/5 2,200 Sequence 04
Channeled Cinquedea 3/5 3/5 4/5 4,100 Sequence 05
Sultan’s Knife 3/5 5/5 3/5 4,300 Sequence 06
Butcher Knife 4/5 3/5 5/5 6,400 Sequence 07
Notched Cinquedea 5/5 5/5 4/5 9,300 Sequence 08
Metal Cestus 3/5 5/5 1/5 2,000 Sequence 06

Medium Weapons

Guards most commonly carry swords and maces that are categorized as Medium Weapons. These weapons offer a good balance of speed and protection.

Bludgeoning weapons, such as hammers, are especially effective at breaking through an enemy’s defense.

assassin's-creed-II-meleeweapons-mediumweapons

NAME DAMAGE SPEED DEFLECT PRICE AVAILABILITY
Common Sword 1/5 2/5 2/5 - Sequence 03
Venetian Falchion 1/5 3/5 1/5 1,900 Sequence 03
Mercenario War Hammer 1/5 1/5 3/5 1,900 Sequence 03
Old Syrian Sword 1/5 2/5 3/5 2,300 Sequence 03
Maul 2/5 1/5 2/5 3,600 Sequence 04
Captain’s Sword 2/5 4/5 3/5 5,200 Sequence 05
Florentine Falchion 2/5 3/5 4/5 5,200 Sequence 05
Flanged Mace 3/5 3/5 3/5 10,500 Sequence 06
Scimitar 3/5 3/5 5/5 11,300 Sequence 06
Milanese Sword 3/5 5/5 3/5 11,300 Sequence 07
Cavalieri Mace 4/5 2/5 2/5 20,800 Sequence 07
Schiavona 4/5 5/5 4/5 25,000 Sequence 08
Sword of Attair 5/5 5/5 5/5 50,000 Sequence 09
Condottiero War Hammer 5/5 3/5 4/5 35,000 Collect 50 Feathers

Heavy Weapons

Trading finess for size and sheer force, a blow from a Heavy Weapon will often crush or disarm an opponent. With the exception of Ezio’s Fists and Hidden Blade (and precise timing), Heavy Weapons may only be countered by other Long and Heavy Weapons.

A lethal result is guaranteed from a successful counter with a Heavy Weapon, but upon doing so the weapon will remain embedded in the enemy.  So, counter manuvers when wielding a Heavy Weapon should only be performed against the toughest of opponents.

assassin's-creed-II-meleeweapons-heavyweapons

NAME DAMAGE SPEED DEFLECT
Bastard Sword 3/5 4/5 3/5
Bearded Axe 4/5 3/5 4/5
Labrys 5/5 3/5 3/5

SPECIAL TECHNIQUE: SMASH SKILL

With a Heavy Weapon equipped, a Smash can be charged by holding the Weapon Hand button. The charge is slow, leaving Ezio vulnerable to other attacks that can cancel the Smash, but once unleashed it will break through enemy defenses and deal a large amount of damage while either disarming them or knocking them to the ground. Release the Weapon Hand button after charging to perform a Smash.

Long Weapons

The length of Long Weapons helps keep enemies at bay. Evasion of these weapons is very tough as dodging manuvers often fail to create the necessary distance and blocking attempts can be overpowered. Just as with Heavy Weapons, Long Weapons can only be countered by other Long or Heavy Weapons, with the exception of Ezio’s Fists and Hidden Blade.

assassin's-creed-II-meleeweapons-longweapons

NAME DAMAGE SPEED DEFLECT
Spear 3/5 5/5 3/5
Halberd 4/5 3/5 4/5

SPECIAL TECHNIQUE: SWEEP ATTACK

Similar to the Smash technique of the Heavy Weapon class, a Sweep Attack is also charged by holding the Weapon Hand button, but the attack does not have to be charged in full to be executed. The amount of charge determines the range and effectiveness of the attack.

A brief charge will allow Ezio to perform a quick, short sweep of nearby enemies. A complete charge will enable Ezio to trip all enemies attack from his front, while simultaneously bludgening all enemies to his rear. Take note that the Sweep Attack should not be used in excess. Performing this technique more than three times with the same Long Weapon will cause it to break.

SPECIAL TECHNIQUE: LONG WEAPON BREAKING

This technique allows the wielder of a Long Weapon to block a Smash attack from a Heavy Weapon. The result prevent the wielder on the receiving end of the Smash attack to avoid absorbing any damage, but their Long Weapon will be shattered into two pieces. The Wielder may then use one of the pieces as if it were a bladed Medium Weapon.


Article from Gamersyndrome.com

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