Demon Souls: Game Play Review

Demon Souls: Game Play Review

Console action RPG’s have had the same formula for quite a while since developers found out that the third person view isn’t just for gunplay. By then, they started churning out games that introduced the genre that now features quite a roster of mediocre or abysmal games that should have just been mere web fiction written by a 15-year-old girl with an affinity for mutilating the Japanese language. However, there are a lot of gems that come out of this genre as well.  Demon’s Souls, a PS3 exclusive, is this year’s contender for console action RPG greatness.

First of all, every aspect of the visual design of this game is just phenomenal. The level designs isn’t just a filler between the player character and the intended goal, but are of actual significance. The structure of the world within has a uniqueness that spells dark and sinister while being grand and majestic at the same time. The creatures within the game are works of art drawn from the deepest, darkest, and most demented recesses of the mind in that they can look so real that it can get quite scary during gameplay. Atmospheric and deeply engaging, Demon’s Souls gets a good hold of your cerebral cortex and crushes it with its bare hands, but in a good way.

The combat system is also something to behold. Intense, yet methodical is the best way to describe it as you are forced to juggle while analyzing your surroundings without any intervals whatsoever. If there is any other way for one to challenge himself in a game where monsters must be vanquished with your soul, it may not be as good as this one. Also, the challenge lies in the acquisition of items as every shopping decision could lead to regret and frustration. You cannot sell anything you don’t need since your currency is collected souls. Once you spend them, they are gone forever. This is definitely a harsh world within this game.

How in the name of all that is holy can any mortal man possibly win anything in this game? Such is the doubt that sets in after playing this accurate representation of self-flagellation as you may try to beat it even if it costs you your life. It is a great game, but it is like deliberately putting your hand in a blender with no safety device and just putting it on max. The sheer amount of blood that would be flying around may be an accurate depiction of the combat system in the game, but the pain and suffering that you have to endure afterwards as you are rolled into the ambulance, then hauled into the emergency room while bleeding to death is an even more accurate depiction of the difficulty of this game. Perhaps that’s an exaggeration, but can’t say that you haven’t been warned.

What we have here is one of the best games to have ever been made for 2009. Such is an achievement by a game was supposed to be just one of the millions of its genre, but ending up as one in a million. A definite recommend for anyone with a PS3, there is no conceivable reason why you should not play it at all other than being a complete coward. Be brave and play it from start to finish.


Article from Gamersyndrome.com

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